Independent
AI video editing system
PrototypeProduct thinking
Good footage does not automatically become a good short video. A lot of the work is deciding which moment fits, then making a small change without rebuilding the whole edit. I am building an AI video editing system around that loop: choose the shot, render a version, and attach feedback to that exact output. Reusable footage matters because a better edit can come from swapping the right section, not starting again.
What I built
Saved frame coordinates drive the ball traces in my cricket edits.
The renderer checks incoming and outgoing paths before drawing them. Bounce markers require a visible bounce.