Independent
Super Over
PrototypeProduct thinking
I have played thousands of hours of EA Cricket 07 and still find cricket-game shots repetitive. That is the frustration behind Super Over. I kept the game focused on batting: time the shot and chase a target. The aim is to make that moment feel satisfying before adding the complexity of a full cricket match. A short format keeps the focus on the batting experience.
What I built
Super Over is a portrait HTML5 cricket batting game built with Phaser: tap timing determines the shot while the player chases a target in six balls.
The implementation includes a Playgama integration for progress, ads and leaderboards, with a mock platform for local play.